The aim of the EGIM is to nurture more talent within the gaming sector and the creation of long-term careers by means of educational programmes which will enhance the sustainability and growth of the workforce within the industry.
Addressing the press conference, Minister for Education and Employment Evarist Bartolo stressed the importance of bridging the gap between education and employment. ‘This is a perfect example of how educators can work closer with employers so that the requisite skills are developed in such a way so as to ensure success on the job.’
Parliamentary Secretary Silvio Schembri said that the agreement is a clear sign of there being a progression from words to action. ‘The launch of the EGIM was a priority from the beginning of this legislature. The industry is facing challenges such as skills mismatches and a short labour supply. As a Government, we intend to address these issues’, Silvio Schembri said while adding that he looks forward to see Maltese students pursue a career in the gaming industry.
The MGA will support the EGIM for the development of its educational programmes pertaining to the gaming industry, but will also be enabling the transfer of the industry’s knowledge to MCAST.
MGA Chairman Joseph Cuschieri said that the project had been in the pipeline for more than two years. ‘This partnership between MGA and MCAST will provide the right quality in educational programmes and will address the skills gap and the supply of more talented individuals to join the growing gaming sector.’
The President of the MCAST board Silvio de Bono said that the agreement is a reaction to the industry’s demand. ‘The setup of the EGIM is the cornerstone of tomorrow’s workforce in this digital revolution’, said de Bono, while adding that, as from next year, MCAST will be offering two master’s courses related to this sector.
The European Gaming Institute of Malta is a joint venture between the MGA and MCAST which has as its objective the development of training and educational programmes for the gaming industry.
It aims to offer the best possible mix of short-term courses, diplomas, and master’s programmes for potential candidates coming from non-related gaming industries so as to familiarise themselves with an area of choice within the gaming industry in order to achieve adequate knowledge and skills.
Source: Press Release by the Ministry for Education and Employment and the Parliamentary Secretariat for Financial Services, Digital Economy and Innovation.
Photo Credit 1: Jason Borg
Photo Credit 2: Charles Zammit